

This means that if there's a group of guys near an explosive barrel, it's going to take some keen aim, luck and an incessant hammering of the left trigger before you ever manage to lock-on to that barrel. Unfortunately, the ability to quickly switch between possible targets is bizarrely missing. In an attempt to apparently mimic last year's Godfather games, Crackdown allows you to lock on and specifically target a part of an enemy's body. However, there are a few flaws that detract from the package. The hybrid cell-shaded engine seems to allow an incredible draw distance while giving the game a pseudo-comic book feel that's more realistic than, say, Jet Grind Radio or Okami. At any time you can share the world with another player of your choice, but you aren't forced to work together: you can operate completely separate and even fight each other, which provides a nice variation on the typical co-op experience.Įven the most controversial area of Crackdown, the strange graphical presentation, turned out to be rather impressive in motion. AdvertisementĪs previously foretold, co-op plays a huge part of the game. For example, you may be able to jump 15 feet in the air with a lower rank of agility, but at a higher you'll be soaring like a gazelle through the night sky 40 feet above the ground. Essentially, everything you do contributes to your overall character, and as you gain more, your abilities grow in power. Kill a guy with a rifle and you'll net "Firearms" experience.

To supplement these powers is a unique, Deus Ex-style experience system that allows you to develop your character's skills by way of executing them efficiently. Though taking to the sky isn't new, the feeling of jumping from building to building like some sort of Matrix agent is definitely appealing to say the least.

Crackdown essentially takes the typical sandbox experience and infuses it with a new level of physical freedom not yet offered by any other game in the genre. Through a complex alteration of the human genome, the science behind the futuristic law keepers has enabled the development of specialized super-soldiers who are capable of superhuman feats such as leaping dozens of feet into the air and exerting strength far beyond the norm. The best way to imagine it would be to consider what Grand Theft Auto would be like if you had superpowers. To summate it succinctly: you're a genetically-modified cop of the future hellbent on bringing scum to justice. Like Zone of the Enders before it, though, I get the feeling that Crackdown is going to end up being an unappreciated diamond in the rough. Despite this precedent, my short time spent with the game has proven that the sandbox title from Realtime Worlds is definitely worth attention beyond that garnered by a simple beta. Gaining most of its previous hype thanks to the included invitation to the Halo 3 beta, Crackdown is a bit of an oddity: were it not for the beta, many wouldn't have initially noticed this unbeknownst title and that instinctively sends off warning signals: the strategy seems bent on selling a game that would have otherwise not sold well. It's been a busy few days for me but I finally had the chance to sit down last night and test out the demo of Crackdown that was uploaded to the Xbox Live Marketplace on Tuesday.
